![]() It was on one of those blissfully quiet days of tinkering, two years prior to the current future year 199X, that he (much to his own surprise) met his first true friend.Īt first, young Jason paid her no attention. No way his destined role at Matsushida would, either. No way Deco's Palace would let him waste time on the company dime like this. If he kept these aging relics from collapsing into dust he could fill his hours with tinkering madly in her workshop, putting together hardware hacks and software patches to his heart's content. Here, he learned she'd let him basically do whatever the hell he wanted, as long as her games didn't break down in the process. until he spotted the perfect position at a podunk mom 'n pop shop. And truthfully, he was about ready to take one of those positions, not really wanting to drag the search out longer than a single afternoon. He'd scanned the Help Wanted placements in his local newspaper on entering the fifteenth year of his life, and found plenty of Deco's Palace franchise locations keen on exploiting young labor. There were more prestigious arcade positions, of course. At least they let him pick his own short-lived mini-career, let him decide what capitalist gulag he'd serve time in before being hurled directly into the capitalist gulag already fated for his adult life. It started and ended the same way, every single loop.Īnd all Jason Takeshi ever intended to be was another iteration of that loop.īut somewhere along the line it was decided that a part-time job would help him learn "work ethic," and so he got tangled up in the world of teenage summertime employment. The family wasn't old money, not in the Rockefeller sense, but definitely held fast to a legacy system with an outstanding track record. His father had the same path, and his father before him. His golden ticket had been punched from the day of his birth - a long-standing favor forged through family bonds, providing the boy a clear-cut upward path of mobility. ![]() He didn't really need this internship at the Funplex. I welcome all feedback, even beyond "you misspelled this." (Note that I reserve right to disagree with suggestions, of course.) ![]() It's open to comments, feedback, and change suggestions through our Discord in the #novelproject channel, or you can Tweet at me or Email me if you prefer. This means the chapter is finished, but I may do doing editing and polishing before declaring it final. Super Mario World 2 - Yoshi's Island (V1.This chapter is currently in Complete Draft status. Street Fighter II - The World Warrior (Europe)ĭonkey Kong Country 2-Diddys Kong Quest1.1 Legend Of Zelda, The - A Link To The Past Super Mario All-Stars + Super Mario World It continues to be popular among collectors and retro gamers, with new homebrew games and Nintendo's emulated rereleases, such as on the Virtual Console, the Super NES Classic Edition, and Nintendo Switch Online. Overlapping the NES's 61.9 million unit sales, the SNES remained popular well into the 32-bit era, with 49.1 million units sold worldwide by the time it was discontinued in 2003. The SNES was a global success, becoming the best-selling console of the 16-bit era after launching relatively late and facing intense competition from Sega's Genesis console in North America and Europe. The system was designed to accommodate the ongoing development of a variety of enhancement chips integrated in game cartridges to be competitive into the next generation. The console introduced advanced graphics and sound capabilities compared with other systems at the time. ![]() The SNES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). Although each version is essentially the same, several forms of regional lockout prevent the different cartridges from being compatible with one another. In Japan, the system is called the Super Famicom (SFC). The Super Nintendo Entertainment System (SNES), 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.
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