![]() ![]() Puzzle Bobble characters can still be seen in some screens.There are some palette errors, like with the pointer machinery.Other than the missing US-specific music, this mode clearly wasn't updated as: When the game region is set to US, the game behaves like Bust-a-Move Again, a leftover from Puzzle Bobble 2. Since the game was never released outside Japan, these region settings are unused. Much like the other Puzzle Bobble games on the Taito F3, this screen appears whenever the game crashes. Put the following code in MAME's pbobble2x.xml cheat file and activate it to play as this he actually appears in Puzzle Bobble 2's title screen and in the VS CPU Hard Ending, but in that game there is no valid character ID for the character. It's a pink rabbit with a striking similarity to Sonic. Character ID invalid in Puzzle Bobble 2.Įven with the Character Select button combinations, there is one unused character that is unavailable through normal means. It uses Bub/Bob's sound effects and palette depending on player. Sound effects are different compared to Bust-a-Move Again. Two of them are used, however, in Bust-a-Move Again. These characters are unused in this game. The button combinations are different between 2 and 2X, but in the latter the list of available characters is much more complete. ![]() You can even select the characters left over from Bust a Move Again, since the ROM is always the same for every region! If you try, it gets changed to 'AAA'.Much like Puzzle Bobble 2, you can select the playable character in both Puzzle and VS CPU modes when holding specific button combinations at the map screen.
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